Brief description of Gidigames
Gidigames is a suite of simple (board) games that we’ve always played – and we’ve always loved! Gidigames has 3 simple titles contained in it.
Lexis – Lexis is a [fruit ninja concept] local language learning game aimed at helping players learn new languages. Current functionality includes a play mode that enables players learn youruba, ibo, hausa (or any other) words by slashing at the correct English translation of the highlighted words.
Puzzlemania – Remember the number slider puzzle we all played as kids? Puzzlemania brings back the exact same experience! Picture, letter and Picture slider puzzles.
Tic-Tac-Toe – A.ka. X’s and O’s, Noughts and Crosses, Wick Wack Woe, Pencil and Paper game …
What does Open Sourcing it Mean ?
This means you can download the full source code, and use it any how you please.
Why Am I Open Sourcing it ?
As A Learning Tool for Others
For quick and dirty coding, I tend to learn by example and by reading source code. Even though I am a stickler for careful study of documentation/books when learning, I still find that working with sample code does greatly enlighten the learning process. So, I am hoping that the Gidigames code will help other developers understand game development principles, animation calculations, memory management, user interface design, scaling, … and also improvisation. I have written a slew of tutorials to help too.
Half of Something is Better than all of Nothing.
Gidigames is actually the first mobile game I developed and released after founding denvycom. But it wasn’t the first application I built. The first application I built was a really well designed tablet application to facilitate orders in a hotel/restaurant. I never released it, and it never flew. I was young and very immature back then, and I didn’t realize it was better to have a small fraction of a successful app than own all of an app that never sees the light of day. But that story is a post for another day. By giving away Gidigames, I am hoping brave young developers will be courageous enough to take make spinoffs, make ripoffs, make tutorials, and share their achievements. This way, I feel successful too.
Final Blessings and Disclaimer
I wrote Gidigames early 2012. There is likely to be serious spaghetti code there, and an unfortunate lack of commenting. Please feel free to refactor it and be forgiving of errors. I will also work to improve the game from time to time as possible. To better understand whats going on in the code, I suggest you go through the tutorials on developing a slider puzzle game, and then tweaking the code.
Please feel free to share your ideas below, and also to contribute to the Github repository. Many thanks.